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DISCLAIMER: 

Should work fine with a previous savegame, but because I re-organized all the files and adresses, errors might occur, so I strongly reccomend a new save.

Unfortunatelly I couldn't add the productions on the pre-placed productions, because most likely it must be done in Giants Editor, so all the productions must be placed down if you want full compatibility with the new crops (also regarding new products, the pre-placed productions on the map are the base-game). 

RIVERBEND SPRINGS  MULTIFRUIT AND PRODUCTIONS EDIT.

Multifruit

CROPS ADDED: - grains - linseed, rye, spelt, triticale, buckwheat, millet, mustard, poppy; - pulses - american soybean, pinto beans, dried peas, chickpeas, lentils; - grasses - alfalfa, white and red clover, silphium trifoliatum, miscanthus; - roots - onions, peanuts; - orchard - white grapes; - other - lavender, hemp, tobacco. - cover crops: a mix of plants (covercropmix) and mustard if planted in autumn instead of spring.

Linseed  can be harvested with the combine with grain header for seeds. 

Flax and hemp is harvested with the swather for fiber only. Fibers can be baled with a round baler only (will add squarebalers later). Fibers can be used to make material and rope in the spinnery.

Rye, Triticale, Spelt, Buckwheat, Beans, normal Soybeans, chickpeas, lentils and dried peas can be swathed for 25% yield increase.

Alfalfa and clover can be swathed also, but no bonus, just another way to mow them. Can be dried in specific hays, can be fermented in specific silage. Alfalfa and /clover silage works as TMR.

All pulses have their special straw - pulse straw, that can be used in TMR recipe or fermented in a bunker for compost (except american soybean).

Silphie is cut with a  forage harvester that gives chaff. It regrows like grass.

Tobaccocan be harvested with a spinach harvester (that does both). Will make a tobacco factory later.

Lavender can be harvested with forage harvester or cotton harvester. With the forage harvester the yield is 20% lower, but cheaper to harvest. Reccomend this header for it.  Lavender, onion and peanuts is planted with a vegetable planter (like carrots, parsnips etc.) in ridges.

Onion and peanuts can be harvested with the provided harvesters. Also reccomend this mod, to use one harvester for all roots.

Corn gives straw: corn stalks that can be baled (and used in tmr, or fermented into compost).

Miscanthus regrows after planting. Is harvested with a forage harvester for miscanthus chaff. Can be fed to sheep and horses, add to tmr instead of straw, add in chaff/alfalfa/clover bunker to make more silage (after adding first chaff/alfalfa or clover) or in a empty bunker (if nothing in the bunker first, will be seeen as organic waste) to ferment into compost, or used in Paper Factory in a alternative paper recipe or in the Grain Crusher, to make mineral feed.

The sugarbeet cutters will cut also beetroot, carrots, parsnips and potatoes, in new fillTypes used as moisture in Animal food.

White grapes use a specialized harvester. Both grapes are registered as bulk and can be transported with any trailer. Edited the wine factory (now it makes wine from both types of grapes; juice and raisins are made in the juice factory).

All crops are added for Precision Farming, seed rates, lime and nitrogen values, tramlines, etc. Subsidies added for cover crop mix (my new oilseed radish - like crop).

Also compost is a new fertilizer type, now working with a script instead of external mod.

Animal Feeding

Animal food was modified, adding a new category: moisture that consists of shreded sugarbeets, carrots, potatoes, parsnips, beetroots (sugarbeet cut like filltypes) or molasses (bi-product from sugar factory). 

Moisture category can be filled with fresh alfalfa and clover only for horses, chickens and sheep. This root cuts are added for pigs too at root crops category, but can use the roots like they are too.

Fermented clover and alfalfa gives 100% feed for cows like TMR. Clover and alfalfa can be fermented in bunker or in bales. Added the recipes into the fermenting silos on the map.

Pulses straw and organic waste (a bi-product of greenhouses and oil mill) and all windrows can ferment into compost in bunkers (or in bales made with the gigantic goweil baler).

CHICKENS 

for base food: cracked corn, wheat, barley, millet, sorghum, rye, spelt, triticale, peas, green beans, lentils, linseed and poppy. 

for moisture: fresh cut alfalfa and clover, POTATO_CUT SUGARBEET_CUT CARROT_CUT PARSNIP_CUT BEETROOT_CUT or MOLASSES

COWS

for 100% of course TMR, but with addition of Alfalfa and Clover silages as replacement for TMR.

80% - silage: grass/chaff silage

60% - hays: grass, alfalfa and clover hays

40% - grass: fresh grass, alfalfa and clover

30% moisture: POTATO_CUT SUGARBEET_CUT CARROT_CUT PARSNIP_CUT BEETROOT_CUT MOLASSES

For TMR recipe you can use pulses straw and corn stalk instead of straw. Also molasses can be used instead of mineral feed in TMR mixing.

HORSES

for grains 60%: oat, sorghum, millet, dry peas.

for hays 40%: grass, alfalfa and clover hays, miscanthus cut

for moisture 20%: fresh cut alfalfa and clover, POTATO_CUT SUGARBEET_CUT CARROT_CUT PARSNIP_CUT BEETROOT_CUT or MOLASSES.

SHEEP/GOAT

hays: fresh grass and hay, alfalfa and clover hays, miscanthus cut

moisture: fresh cut alfalfa and clover, POTATO_CUT SUGARBEET_CUT CARROT_CUT PARSNIP_CUT BEETROOT_CUT or MOLASSES.

PIGS

Pigs can be fed with a pigfood recipe made in a specialized mixer. Also pumpkins work like pigfood if the husbandry accept pallets (it should). But pigs eat almost anything.

   <animal animalType="PIG" consumptionType="PARALLEL">

        <foodGroup title="$l10n_fillTypeGroup_forage" productionWeight="1.00" eatWeight="0.75" fillTypes="FORAGE PUMPKIN"/>

            <foodGroup title="$l10n_fillTypeGroup_base" productionWeight="0.40" eatWeight="0.50" fillTypes="MAIZE SORGHUM MILLET"/>

            <foodGroup title="$l10n_fillTypeGroup_grain" productionWeight="0.25" eatWeight="0.25" fillTypes="WHEAT BARLEY RYE TRITICALE SPELT BUCKWHEAT CRACKEDCORN"/>

            <foodGroup title="$l10n_fillTypeGroup_protein" productionWeight="0.20" eatWeight="0.20" fillTypes="SOYBEAN SOYBEAN2 DRYPEAS BEANS CANOLA SUNFLOWER LENTILS CHICKPEAS LINSEED POPPY"/>

            <foodGroup title="$l10n_fillTypeGroup_earth" productionWeight="0.15" eatWeight="0.05" fillTypes="POTATO SUGARBEET CARROT PARSNIP BEETROOT POTATO_CUT SUGARBEET_CUT CARROT_CUT PARSNIP_CUT BEETROOT_CUT MOLASSES"/>

for PIGFOOD mixing in the forage mixing wagons  provided for pigs, the ingredients are (not sure if it is working as it should, the idea is not mine, is from NoCreek):

<recipe fillType="PIGFOOD">

        <ingredient name="corn" title="$l10n_fillTypeGroup_base" fillTypes="MAIZE MAIZE2" minPercentage="0" maxPercentage="65"/>

        <ingredient name="sorghum" title="$l10n_fillTypeGroup_base" fillTypes="SORGHUM MILLET" minPercentage="0" maxPercentage="60"/>

        <ingredient name="wheat" title="$l10n_fillTypeGroup_grain" fillTypes="CRACKEDCORN WHEAT BARLEY RYE TRITICALE SPELT BUCKWHEAT" minPercentage="0" maxPercentage="50"/>

        <ingredient name="soybean" title="$l10n_fillTypeGroup_protein" fillTypes="SOYBEAN SOYBEAN2 BEANS CANOLA SUNFLOWER LENTILS CHICKPEAS LINSEED POPPY" minPercentage="10" maxPercentage="55"/>

        <ingredient name="potato" title="$l10n_fillTypeGroup_earth" fillTypes="POTATO SUGARBEET CARROT PARSNIP BEETROOT POTATO_CUT SUGARBEET_CUT CARROT_CUT PARSNIP_CUT BEETROOT_CUT MOLASSES" minPercentage="0" maxPercentage="20"/>

        <ingredient name="mineralFeed" title="$l10n_fillType_mineralFeed" fillTypes="MINERAL_FEED DRYPEAS" minPercentage="3" maxPercentage="10"/>

New productions and products

Giants added the possibility to convert ingredients, so if a recipe needs manure, for example, you can add also (if converters were added by the modder) liquid manure, digestate, compost or whatever the modder decided to use. But for some reason, Giants didn't add a visual for these converters. In game it will show only manure, so you will need to know that you can bring something else instead of manure. For that reason, I will list below the factories and products that have converters.

1. BGA (all three modded):

recipe with silage accepts also alfalfa and clover silage

recipe with liquid manure and straw, accepts also instead of straw: pulses traw and cron stalks.

recipe with sugarbeet cut and miscanthus cut, accepts also, instead of sugarbeet cut: potato, carrot, parsnip, beetroot cuts.

2. Fermenting Tower:

for silage you can use instead of grass windrow, chaff.

3. Greenhouses and orchards 

You can build vegetable, saplings and mushrooms greenhouses, or an open garden plot, where you can grow usual vegetables, but with new additions: white and red cabbage, cauliflower, bell peppers, eggplants, melon and watermelon and pumpkin. Also you can build individual trees or small orchards of apple, pear, plum, peach, cherry, apricot, quince.

All the above have 3 recipes:

only with water and seeds

with water, seeds and fertilizer (you can bring either solid or liquid fertilizer)

with water, seeds and manure (instead of manure you can bring compost, liquid manure or digestate)

4. bakery 

you can bring any flour, not just normal flour.

also instead of strawberries, you can bring apple, peach, plum, pear, melon, pumpkin, quince. New product: fruit pie

5. Wine and Beer Cellar - makes wine and beer. 

For grapes you can bring both types.

For barley you can bring wheat, triticale, spelt, oat

For corn , you can bring dried corn or both rice types.

6. DairyUS 

added oat, soybean and chocolate milk, added tofu, sourcream, yoghurt and ice cream. You can bring both soybean types for the recipes with soybeans. Instead of strawberry you can use apricot, peach, cherry, melon.

7. Distillery

you can make honey mead, brandy, bourbon, liqueurs, whiskey, cider, vodka, all in barrels, with barrels as one of the ingredients.

Instead of wheat you can bring spelt or triticale.

Instead of potato you can bring sugarbeet.

Instead of strawberry (liqueur) - melon, peach, apricot or cherry.

Instead of plum (brandy) - pear or quince.

8. Ethanol Plant (pre-placed)

Instead of sorghum you can bring millet.

9. Grain crusher (build mode) - for cracking corn or making mineral feed

Instead of corn, you can bring dried corn.

Instead of canola you can bring poppy, sunflower or mustard.

Instead of dried peas, you can bring both types of soybean.

10. Grain Flour Mill

you can make multiple types of flours.

Instead of wheat (normal flour) - barley, triticale, spelt, oat.

Instead of rice (rice flour) - long grain rice.

Instead of corn (corn flour) - dried corn.

Instead of soybeans (gram flour) - american soybeans, lentils, chickpeas or dried peas.

11. Juice Factory

Several juices made from fruits (from greenhouses or orchards), carrots or beetroot. 

Instead of red grapes, you can bring white grapes.

12. Lavender Production 

you can make perfume, soap and essential oil.

13. Oil Mill 

new oils: poppy, mustard, linseed and peanut oil.

14. Paper Factory 

You can make paper or carton rolls, from wood, woodchips, miscanthus and hemp fiber or miscanthus and flax fiber.

15. Snack Factory

Several products: potato chips (new pallet), tortilla chips, onion rings, garlic bread, cheese and peanut puffs, pasta, popcorn.

16. Grain Dryer

Dry your corn here.

17. Preserved Food Factor 

Added soup recipes to conserved food factory, also new products: beans bags, canned beans, beans soup, mushroom soup, peanut bags, peanut butter, pickles, several sauces.

Instead of sunflower oil you can bring any other oil type. The same for flour.

Instead of enoki, you can bring oyster mushroom. Instead of cabbage, you can bring red cabbage.

18. Slaughter Hous 

You can bring your animals to make several types of meat (beef, pork, lamb, poultry) and animal fat (for soap in Lavender Factory). With Realistic Livestock mod installed I couldn't test it, because the transport trailers wouldnt load any animals, so I don't know if it works.

19. Spinner 

Added rope recipes to it. Now you can make material or rope from hemp or flax fibers too. Bring only bales. Loose material might not be accepted.

20. Sugar Mill

Now gives molasses as bi-product from sugarbeet and sugarbeet cut recipes.

21. Tobbacco Factory

Make cigars or cigarettes from tobbacco (only loose)

Other

Added possibility to make round bales of lavender, manure and miscanthus with the big stationary baler Goweil.

Possibly many additions that I forgot to mention, discover yourself.

Published 3 days ago
StatusReleased
CategoryGame mod
AuthorJinkou89

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Click download now to get access to the following files:

FS25_Riverbend_Springs_Multifruit.zip 984 MB

Comments

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The seeders are telling me that barley is not available on this map. How do I fix that? 

You might have a mod conflict. Maybe Realistic Seeder or smtg else. Just tested and Barley works fine. 




Also, the base-game crops are not modified in the xmls, just the foliage to add stubble destruction.
(1 edit)

Hi Jinkou, before all thanks for your mods i play since FS22 (and some I transformed for FS25 for myself before your come back ;) ).

On this map, I just saw that "BUCKWHEAT_CUT" when using a combine mower became ....


Potatoes :D

Had a short look in the fruit types, fill types files to see if the mistake was in the "converter" but I saw nothing about patatoes so the problem is certainly deeper. I didn't try other crop yet so no idea if it happen with something else.


Edit: another small thing in your i3D:

<File fileId="590" filename="../multifruit/foliage//barley.xml"/>

the double slash makes the game unhappy. And you probably already saw the  " Failed to open xml file '../../../FS25_Riverbend_Springs_Multifruit/multifruit/placeables/productionPoints/fermentingTower/fermentingTower.xml'." because of the case sensitive from the "FermentingTower"

are you using the tractor swather mod by any chance?

I tried both vanilla and the moded "tractor swather" with the same result.  A big line of potatoes instead of a windrow.

Thanks for the typo errors. Will fix them. As for the potatoes, you must have some mods with extra fillTypes (like the one with dirt, gravel etc. or Terrafarm or other mod with fillTypes. When exceeding those heightTypes errors occur)

Mmmmh, I don't think so, I didn't have the "Error filltypeManager limit 256"  in the log but i'll try without my own "mods pack" (where there are many product from your FS22 production pack) and see if it changes something.

Found it, it was a <densityMapHeightTypes> from my pack witch was in conflict with your buckwheat (but no idea how) not the fault of your mod then ;) . I use a small script to increase the filltypes limit to 1024 in my pack so I was confident about this possibility. Maybe you should add such script if you plan to add more filltypes in your production mod ?

Anyway, in checking my logs I found something wrong with buckwheat: Error: Could not find motion path effect for settings (Class: 'CutterMotionPathEffect', numRows: 32, rowLength: 42, fruitType 'BUCKWHEAT', growthState '5')

Must be a the growth stage for effects not matching buckwheat. Will fix. Thanks

As for the script, is already in use.

(1 edit)

Oups, yes I didn't see the script (shame) in the modDesc.

I'll try to find time during the WE to make you a l10n-fr. 

Oh, and If you  want I can add (tagged of course) some of your old prod I use if you plan to add them later. i.e:

<text name="fillType_strudel"                    text="Strudel" />

<text name="fillType_waffles"                 text="Gauffres" />

<text name="fillType_milkBread"      text="Pain_au_lait" />

<text name="fillType_sweetBread"         text="Brioche" />

<text name="fillType_cinnamon" text="cannelle" />

Actually my cinnamon come from the FS25 vanilla wingedSumac placed in your FS22 temperate orchard producing your old pallets (or was it from Dragon's-den I don't remember who made the pallets )

I have some awesome bakery pallets in my FS22 prod pack, but I have no tools to convert them on macos...

If someone would convert them for me (of course that modder could use them personally too), would be a nice addition to the bakery recipes...

any chance you would be willing to look into creating sesame and safflower as fruit types to put on these maps?     Love the work you’re doing!  Keep it up

Real orchards (like olives) for apples, apricots, peach, plum, cherry pear etc. are next after making the multifruit prefab with instruction to add to any map (still a lot of work from the one who has the courage, but simplified as much as I can). After all that, might give it a look to new crops.

sounds good!

Very nice, I been waiting for this. 

If you have time, make a video. The production additions are huge. Also just updated the description and added more screenshots. 

Yes , I will try this weekend.