Judith Plains Multifruit Edit
A downloadable mod
DISCLAIMER: My gaming laptop broke and now I am playing/modding on a macbook pro with m4 pro. So limited modding, because of lack of GE and other Giants programs... So, I will update RiverbendSprings too, later after finishing the productions and when will have some kind of multifruit pack made easy to add to any map (not quite easy, but easier than now, with a tutorial included. I intend to simplify the process in simple steps: change the foliagemultilayer pararmeters and convert the gdms, add the multifruit folder, add the necessary info in map. i3d, map.xml and modDesc.... So, easier than having to add each crop).
Not sure what I've done different from Riverbend Springs when I've edited Montana, but now the map is error free, only warnings, that I intend to fix (at least what I can).
JUDITH PLAINS, MONTANA 4X MULTIFRUIT AND PRODUCTIONS EDIT.
Here is a multifruit edit of DJModding's Judith Plains. This mod is free, hosted on a free service, because is an edit of an amazing map. The future mods, will have a donation button.
Multifruit
CROPS ADDED:
- grains - linseed, rye, spelt, triticale, buckwheat, millet, mustard, poppy;
- pulses - american soybean, pinto beans, dried peas, chickpeas, lentils;
- grasses - alfalfa, white and red clover, silphium trifoliatum, miscanthus;
- roots - onions, peanuts;
- orchard - white grapes;
- other - lavender, hemp, tobacco.
- cover crops: a mix of plants (covercropmix) and mustard if planted in autumn instead of spring.
Linseed can be harvested with the combine with grain header for seeds.
Flax and hemp is harvested with the swather for fiber only. Fibers can be baled with a round baler only (will add squarebalers later). Fibers can be used to make material and rope in the spinnery.
Rye, Triticale, Spelt, Buckwheat, Beans, normal Soybeans, chickpeas, lentils and dried peas can be swathed for 25% yield increase.
Alfalfa and clover can be swathed also, but no bonus, just another way to mow them. Can be dried in specific hays, can be fermented in specific silage. Alfalfa and /clover silage works as TMR.
All pulses have their special straw - pulse straw, that can be used in TMR recipe or fermented in a bunker for compost (except american soybean).
Silphie is cut with a forage harvester that gives chaff. It regrows like grass.
Tobaccocan be harvested with a spinach harvester (that does both). Will make a tobacco factory later.
Lavender can be harvested with forage harvester or cotton harvester. With the forage harvester the yield is 20% lower, but cheaper to harvest. Reccomend this header for it.
Lavender, onion and peanuts is planted with a vegetable planter (like carrots, parsnips etc.) in ridges.
Onion and peanuts can be harvested with the provided harvesters. Also reccomend this mod, to use one harvester for all roots.
Corn gives straw: corn stalks that can be baled (and used in tmr, or fermented into compost).
Miscanthus regrows after planting. Is harvested with a forage harvester for miscanthus chaff. Can be fed to sheep and horses, add to tmr instead of straw, add in chaff/alfalfa/clover bunker to make more silage (after adding first chaff/alfalfa or clover) or in a empty bunker (if nothing in the bunker first, will be seeen as organic waste) to ferment into compost, or used in Paper Factory in a alternative paper recipe or in the Grain Crusher, to make mineral feed.
The sugarbeet cutters will cut also beetroot, carrots, parsnips and potatoes, in new fillTypes used as moisture in Animal food.
White grapes use a specialized harvester. Both grapes are registered as bulk and can be transported with any trailer. Edited the wine factory (now it makes wine from both types of grapes; juice and raisins are made in the juice factory).
All crops are added for Precision Farming, seed rates, lime and nitrogen values, tramlines, etc. Subsidies added for cover crop mix (my new oilseed radish - like crop).
Also compost and anhydrous are new fertilizer types, but to work with Precision Farming you will need this additional mod, otherwise it won't register anything.
Edited/New Productions
Added productions for/with the new crops used in the recipes. Will add more in a future update.
Added new oil types in the oil mill: linseed oil, poppy oil, mustard oil, corn oil... Bi-product: organic waste.
Added new flours in the grain mill: rye flour, buckwheat flour, gram flour (from pulses), sorghum flour, etc. Bi-product: bran, that can be fed to animals.
Added new orchards that produce: apple, apricot, peach, plum, pear, quince, cherry... Bi-product: organic waste.
Added advanced greenhouses, with 4 recipes for each plant, and new vegetables: cucumber, eggplant, bell pepper, pumpkin, melon, watermelon, etc. Bi-product: organic waste.
Added a juice factory to make use of the new orchards products. Will add more products and productions. in a future update.
Added a slaughter house to process your animals into beef, pork, poultry meat and lamb. (Doesn't work with Realistic Livestock mod).
Grain Crusher to make cracked corn from dried maize to fed chickens. It also makes mineral feed from miscanthus, pulses and oil seeds.
More productions to come in a future update.
Animal Feeding
Animal food was modified, adding a new category: moisture that consists of shreded sugarbeets, carrots, potatoes, parsnips, beetroots (sugarbeet cut like filltypes) or molasses (bi-product from sugar factory).
Moisture category can be filled with fresh alfalfa and clover only for horses, chickens and sheep. This root cuts are added for pigs too at root crops category, but can use the roots like they are too.
Pigs can be fed with a pigfood recipe made in a specialized mixer. Also pumpkins work like pigfood if the husbandry accept pallets (it should).
Millet and Sorghum added as base food for horses.
Fermented clover and alfalfa gives 100% feed for cows like TMR.
Clover and alfalfa can be fermented in bunker or in bales. Added the recipes into the fermenting silos on the map.
Pulses straw and organic waste (a bi-product of greenhouses and oil mill) and all windrows can ferment into compost in bunkers (or in bales made with the gigantic goweil baler).
Other
Flax and hemp fibers can be baled only with a round baler for now, or collected loose.
Added possibility to make round bales of lavender, manure and miscanthus with the big stationary baler Goweil.
Many additions that I forgot to mention, discover yourself.
Published | 4 days ago |
Status | Released |
Category | Game mod |
Author | Jinkou89 |
Genre | Simulation |
Tags | Farming, Farming Simulator, Farming Simulator 25 |
Comments
Log in with itch.io to leave a comment.
what's peanuts in montana, and what's equipement for peanuts' peanuts equipement required
Planted with a small planter (like carrots, on ridges), harvested with a modified potato/sugarbeat harvester added in store, that can do all the root crops if you download the reccomended mod (read the instructions).
None of the animal pens are on the map nor have triggers on them. Any one else?
Have you bought the land? It should work fine. Only pulses straw won't be accepted for now (saw the error after release, will be fixed in the next update)
Holy heck, welcome back. I loved your Riverbend Springs edit. We talked a lot on kings when you were working on it and you used my live stream video on your page. I cant wait to try this one out..
Thanks. Hope Riverbend Springs will turn out as fine as Montana did. Will start working on RS after finishing all the productions here and fixing most of the problems, because most likely I will not return playing Riverbend, so I will just post one update on it, hopefully fully functional.
Awesome, I streamed today on the montana map but never got to try and of the new crops. I will tell you there is grass coming thru the bridge by the farmers market on my version..
might be because in my edit I changed meadow and grass with antler22 version, so probably is higher than DJ's or smtg. I didn't changed anything on the map regarding the looks. only added mf and productions (and where I could, edited the existing ones). I just found a way to declutter the production list on a factory, but it kinda complicates the things because Giants haven't added a visual for it. So, Giants added possibility to add converters to a production, so, for example if manure is needed, you can use either slurry, digestate, compost or manure. Pretty neat, only the problem is that it will show in the recipe only the manure, the alternatives you have to know. So I will have to make a list on the mod paage for each production, to explain these converters...